In Cobblemon, understanding and leveraging elemental combinations is key to building a balanced, resilient team. Cobblemon with dual types not only offer a broader range of attacks but also provide critical resistances that can protect them against certain moves. Whether you’re preparing for PvE exploration or PvP battles, mastering elemental combos can give you a strategic edge, turning potential weaknesses into strengths. Here’s how to build effective Cobblemon teams using dual types and elemental combos.
The Basics of Dual-Type Advantages
Dual-type Cobblemon have access to two different sets of moves and resistances, which expands their role in a team. For instance, a Water/Ice-type Cobblemon like Lapras is strong against Ground and Grass opponents while still being able to fend off Dragon and Flying-types. Each dual type has specific resistances and weaknesses, so understanding these interactions allows you to cover multiple threats in one slot.
For example:
- Fire/Flying: A type combo like Charizard’s provides resistance against Bug, Grass, and Fighting moves, while also allowing coverage against Steel and Ice-types. However, it does make Charizard especially vulnerable to Electric and Rock-type moves.
- Water/Ground: The combination of Water and Ground types in Cobblemon like Swampert offers immunity to Electric-type moves, which would normally exploit Water-type weaknesses. However, this also introduces a double weakness to Grass, emphasizing the importance of pairing it with Grass-resistant teammates.
By understanding these combos, you can create well-rounded teams that minimize vulnerabilities while maximizing offensive capabilities.
Key Dual-Type Combos to Consider
- Fire/Flying – Covers Grass, Bug, Ice, and Steel types effectively while being weak to Electric, Rock, and Water moves.
- Best Users: Charizard, Talonflame
- Strategy: Fire/Flying types excel as quick attackers with both high offensive and evasive potential. Their access to Flying moves provides a way to counter Fighting-types while resisting damage from Bug and Grass moves. Pair with Electric or Ground Cobblemon to cover Electric and Rock weaknesses.
- Grass/Fairy – This combination neutralizes Bug, Dragon, Dark, and Fighting types, although it remains vulnerable to Poison, Fire, and Ice.
- Best Users: Whimsicott
- Strategy: Grass/Fairy Cobblemon make excellent disruptors in battles, often equipped with moves like Leech Seed and Encore. To mitigate its Poison and Fire weaknesses, pair it with Steel-type Cobblemon that can absorb Poison moves and help protect it in longer battles.
- Steel/Psychic – Resistant to numerous types, including Normal, Grass, Psychic, and Ice, while being weak only to Ground, Fire, and Dark.
- Best Users: Metagross
- Strategy: This type combination offers excellent defensive utility with high resistances and immunity to Poison, making Steel/Psychic types perfect for enduring longer battles. Teaming up with Water or Grass types helps counter Fire and Ground-type threats, rounding out the team’s defenses.
- Electric/Fairy – Effective against Water and Dark types, while resisting Fighting, Flying, and Dark moves.
- Best Users: Tapu Koko
- Strategy: Electric/Fairy types excel in PvP due to their dual resistance against Dark and Fighting moves and the coverage that Electric attacks provide. Adding a Ground or Grass-type Cobblemon to the team can counteract any Ground-type threats while maintaining synergy.
- Dragon/Flying – Covers Dragon, Grass, Bug, and Fighting types, but is weak to Rock, Ice, and Fairy moves.
- Best Users: Dragonite, Salamence
- Strategy: These types are strong offensively and make effective sweepers. Their Flying-type moves are ideal for countering Grass and Bug types. Ice and Rock vulnerabilities make pairing with Steel or Fire Cobblemon essential to absorb damage and protect against devastating Ice-type attacks.
Strategies for Pairing Dual Types in Battle
1. Cover Weaknesses with Complimentary Types
Dual-type Cobblemon can balance each other’s weaknesses, especially in battle formats like PvP where teams can quickly exploit type disadvantages. For instance, pairing a Water/Ground Cobblemon with a Grass/Fairy Cobblemon like Whimsicott provides solid synergy. Swampert’s Electric immunity covers Whimsicott’s Electric weakness, while Whimsicott’s Grass-type moves help against Water-types that could overpower Swampert.
2. Build Around Resistances and Immunities
Some dual-type combos offer natural immunities to specific types. Water/Ground Cobblemon, for example, are immune to Electric moves, which are typically a primary counter to Water types. Utilizing a team of Cobblemon that covers common attack types—such as Ground, Fighting, and Psychic—can give you a defensive advantage while still allowing for powerful counterattacks.
3. Utilize Terrain or Weather Conditions
Terrain or weather-based moves enhance certain elemental combos, boosting the effectiveness of moves and further strengthening your team. For example, Rain Dance boosts the power of Water-type moves, making combos like Water/Electric or Water/Ground even more potent. Similarly, Electric Terrain enhances the speed and power of Electric-type Cobblemon with dual type abilities that already favor speed or strength in Electric moves.
4. Disrupt Opponents with Type-Based Status Moves
Dual types can also be paired strategically with status moves for added disruption. For instance, Fire/Ghost types like Chandelure can be paired with Will-O-Wisp to burn and reduce the Attack of opponents, adding an extra layer of durability. Additionally, Poison/Fairy Cobblemon like Galarian Weezing can spread poison or paralysis while absorbing opposing Fairy moves, further balancing offensive and defensive roles.
Sample Team Builds Using Elemental Combos
- The Balanced Offense:
- Charizard (Fire/Flying): Primary sweeper with a mix of Fire and Flying moves.
- Swampert (Water/Ground): Defense against Electric moves, tanking with Ground coverage.
- Whimsicott (Grass/Fairy): Disruption and support with Grass/Fairy type coverage.
- The Defensive Core:
- Metagross (Steel/Psychic): A highly resistant core Cobblemon, able to take hits and set up.
- Dragonite (Dragon/Flying): Offensive Flying moves and Dragon-type power, covering Metagross’s Ground weakness.
- Rotom-Wash (Electric/Water): Dual role for Electric attacks and Water coverage, protecting Dragonite from Ice-type moves.
- Rain Team Powerhouse:
- Kingdra (Water/Dragon): Water moves boosted by rain, covering Dragon threats.
- Pelipper (Water/Flying): Sets up Rain Dance and supports with Water moves.
- Magnezone (Electric/Steel): Deals with Electric-type threats and provides immunity to Poison moves.
Conclusion
Mastering elemental combinations in Cobblemon enables you to create well-rounded teams that can adapt to a variety of challenges. Whether you’re pairing dual types to cover weaknesses, using terrain or weather to enhance moves, or creating disruption strategies with status effects, understanding elemental combos is essential to building an adaptable team. Each Cobblemon type has unique strengths and weaknesses that, when strategically combined, create a resilient and versatile lineup ready for any battle.