Cobblemon Type Chart

Every type matchup in Cobblemon: what each of the 18 Pokémon types is strong against, weak to, resists, and is immune to.

How Types Work in Cobblemon

Cobblemon uses the same 18-type system as the mainline Pokémon games. Every move has a type, and every Pokémon has one or two types. When a move hits a type it is strong against, it is super effective and deals 2x damage. When it hits a type that resists it, it is not very effective and deals 0.5x damage. Some types are completely immune to others and take no damage at all.

Knowing the type chart is the fastest way to win more battles, whether you are catching wild Pokémon, fighting through the 8 gyms and Elite Four, or climbing the PvP ladder.

Full Cobblemon Type Chart

Rows are the attacking move's type, columns are the defending Pokémon's type. 2 is super effective, ½ is not very effective, 0 is no effect, and blank is normal damage.

Cobblemon type effectiveness chart, attacking type by defending type
Atk ↓ / Def →NORFIRWATELEGRAICEFIGPOIGROFLYPSYBUGROCGHODRADARSTEFAI
Normal111111111111½011½1
Fire1½½122111112½1½121
Water12½1½111211121½111
Electric112½½111021111½111
Grass1½21½11½2½1½21½1½1
Ice1½½12½1122111121½1
Fighting2111121½1½½½20122½
Poison1111211½½111½½1102
Ground1212½112101½211121
Flying111½21211112½111½1
Psychic1111112211½11110½1
Bug1½1121½½1½211½12½½
Rock121112½1½2121111½1
Ghost011111111121121½11
Dragon1111111111111121½0
Dark111111½11121121½1½
Steel1½½½121111112111½2
Fairy1½11112½11111122½1

Strengths and Weaknesses by Type

Normal Type

Super effective against
None
Weak to
Fighting
Resists
None
Immune to
Ghost

Fire Type

Super effective against
GrassIceBugSteel
Weak to
WaterGroundRock
Resists
FireGrassIceBugSteelFairy
Immune to
None

Water Type

Super effective against
FireGroundRock
Weak to
ElectricGrass
Resists
FireWaterIceSteel
Immune to
None

Electric Type

Super effective against
WaterFlying
Weak to
Ground
Resists
ElectricFlyingSteel
Immune to
None

Grass Type

Super effective against
WaterGroundRock
Weak to
FireIcePoisonFlyingBug
Resists
WaterElectricGrassGround
Immune to
None

Ice Type

Super effective against
GrassGroundFlyingDragon
Weak to
FireFightingRockSteel
Resists
Ice
Immune to
None

Fighting Type

Super effective against
NormalIceRockDarkSteel
Weak to
FlyingPsychicFairy
Resists
BugRockDark
Immune to
None

Poison Type

Super effective against
GrassFairy
Weak to
GroundPsychic
Resists
GrassFightingPoisonBugFairy
Immune to
None

Ground Type

Super effective against
FireElectricPoisonRockSteel
Weak to
WaterGrassIce
Resists
PoisonRock
Immune to
Electric

Flying Type

Super effective against
GrassFightingBug
Weak to
ElectricIceRock
Resists
GrassFightingBug
Immune to
Ground

Psychic Type

Super effective against
FightingPoison
Weak to
BugGhostDark
Resists
FightingPsychic
Immune to
None

Bug Type

Super effective against
GrassPsychicDark
Weak to
FireFlyingRock
Resists
GrassFightingGround
Immune to
None

Rock Type

Super effective against
FireIceFlyingBug
Weak to
WaterGrassFightingGroundSteel
Resists
NormalFirePoisonFlying
Immune to
None

Ghost Type

Super effective against
PsychicGhost
Weak to
GhostDark
Resists
PoisonBug
Immune to
NormalFighting

Dragon Type

Super effective against
Dragon
Weak to
IceDragonFairy
Resists
FireWaterElectricGrass
Immune to
None

Dark Type

Super effective against
PsychicGhost
Weak to
FightingBugFairy
Resists
GhostDark
Immune to
Psychic

Steel Type

Super effective against
IceRockFairy
Weak to
FireFightingGround
Resists
NormalGrassIceFlyingPsychicBugRockDragonSteelFairy
Immune to
Poison

Fairy Type

Super effective against
FightingDragonDark
Weak to
PoisonSteel
Resists
FightingBugDark
Immune to
Dragon

Dual Types and STAB

For a Pokémon with two types, multiply both matchups together. A Rock move against a Fire/Flying Pokémon like Charizard is 2x times 2x for 4x damage, while a Grass move against the same Pokémon is 0.5x times 0.5x for just 0.25x. If either type is immune, the move does nothing.

Moves that match one of the user's own types get a 1.5x same-type attack bonus (STAB). Combine STAB with a super effective hit and well-trained stats from the EV training guide and breeding guide to hit as hard as possible.

Type Chart FAQ

Does Cobblemon use the same type chart as Pokémon?

Yes. Cobblemon uses the modern 18-type chart from the mainline Pokémon games, including the Fairy type. Super effective moves deal 2x damage, not very effective moves deal 0.5x, and immunities deal no damage.

What is the best type in Cobblemon?

No single type is best, but Steel has the most resistances (10 plus an immunity to Poison) and Fairy is immune to Dragon while only being weak to Poison and Steel. For attacking, Ground and Fighting are super effective against the most types (five each).

How do dual types work?

Multiply the two matchups together. A Fire move against a Grass/Steel Pokémon is 2x times 2x for 4x damage, while a Water move against a Water/Dragon Pokémon is 0.5x times 0.5x for 0.25x. An immunity on either type means the move does nothing.

What is STAB?

STAB stands for same-type attack bonus. A Pokémon deals 1.5x damage with moves that match one of its own types, which stacks with type effectiveness.

Put the Type Chart to Work

Build a team that covers your weaknesses, then take on the Cobblemon.gg gym challenge.