How Types Work in Cobblemon
Cobblemon uses the same 18-type system as the mainline Pokémon games. Every move has a type, and every Pokémon has one or two types. When a move hits a type it is strong against, it is super effective and deals 2x damage. When it hits a type that resists it, it is not very effective and deals 0.5x damage. Some types are completely immune to others and take no damage at all.
Knowing the type chart is the fastest way to win more battles, whether you are catching wild Pokémon, fighting through the 8 gyms and Elite Four, or climbing the PvP ladder.
Full Cobblemon Type Chart
Rows are the attacking move's type, columns are the defending Pokémon's type. 2 is super effective, ½ is not very effective, 0 is no effect, and blank is normal damage.
| Atk ↓ / Def → | NOR | FIR | WAT | ELE | GRA | ICE | FIG | POI | GRO | FLY | PSY | BUG | ROC | GHO | DRA | DAR | STE | FAI |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Normal | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ½ | 0 | 1 | 1 | ½ | 1 |
| Fire | 1 | ½ | ½ | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | ½ | 1 | ½ | 1 | 2 | 1 |
| Water | 1 | 2 | ½ | 1 | ½ | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 2 | 1 | ½ | 1 | 1 | 1 |
| Electric | 1 | 1 | 2 | ½ | ½ | 1 | 1 | 1 | 0 | 2 | 1 | 1 | 1 | 1 | ½ | 1 | 1 | 1 |
| Grass | 1 | ½ | 2 | 1 | ½ | 1 | 1 | ½ | 2 | ½ | 1 | ½ | 2 | 1 | ½ | 1 | ½ | 1 |
| Ice | 1 | ½ | ½ | 1 | 2 | ½ | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 1 | ½ | 1 |
| Fighting | 2 | 1 | 1 | 1 | 1 | 2 | 1 | ½ | 1 | ½ | ½ | ½ | 2 | 0 | 1 | 2 | 2 | ½ |
| Poison | 1 | 1 | 1 | 1 | 2 | 1 | 1 | ½ | ½ | 1 | 1 | 1 | ½ | ½ | 1 | 1 | 0 | 2 |
| Ground | 1 | 2 | 1 | 2 | ½ | 1 | 1 | 2 | 1 | 0 | 1 | ½ | 2 | 1 | 1 | 1 | 2 | 1 |
| Flying | 1 | 1 | 1 | ½ | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | ½ | 1 | 1 | 1 | ½ | 1 |
| Psychic | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 1 | 1 | ½ | 1 | 1 | 1 | 1 | 0 | ½ | 1 |
| Bug | 1 | ½ | 1 | 1 | 2 | 1 | ½ | ½ | 1 | ½ | 2 | 1 | 1 | ½ | 1 | 2 | ½ | ½ |
| Rock | 1 | 2 | 1 | 1 | 1 | 2 | ½ | 1 | ½ | 2 | 1 | 2 | 1 | 1 | 1 | 1 | ½ | 1 |
| Ghost | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | ½ | 1 | 1 |
| Dragon | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | ½ | 0 |
| Dark | 1 | 1 | 1 | 1 | 1 | 1 | ½ | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | ½ | 1 | ½ |
| Steel | 1 | ½ | ½ | ½ | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | ½ | 2 |
| Fairy | 1 | ½ | 1 | 1 | 1 | 1 | 2 | ½ | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | ½ | 1 |
Strengths and Weaknesses by Type
Normal Type
- Super effective against
- None
- Weak to
- Fighting
- Resists
- None
- Immune to
- Ghost
Fire Type
- Super effective against
- GrassIceBugSteel
- Weak to
- WaterGroundRock
- Resists
- FireGrassIceBugSteelFairy
- Immune to
- None
Water Type
- Super effective against
- FireGroundRock
- Weak to
- ElectricGrass
- Resists
- FireWaterIceSteel
- Immune to
- None
Electric Type
- Super effective against
- WaterFlying
- Weak to
- Ground
- Resists
- ElectricFlyingSteel
- Immune to
- None
Grass Type
- Super effective against
- WaterGroundRock
- Weak to
- FireIcePoisonFlyingBug
- Resists
- WaterElectricGrassGround
- Immune to
- None
Ice Type
- Super effective against
- GrassGroundFlyingDragon
- Weak to
- FireFightingRockSteel
- Resists
- Ice
- Immune to
- None
Fighting Type
- Super effective against
- NormalIceRockDarkSteel
- Weak to
- FlyingPsychicFairy
- Resists
- BugRockDark
- Immune to
- None
Poison Type
- Super effective against
- GrassFairy
- Weak to
- GroundPsychic
- Resists
- GrassFightingPoisonBugFairy
- Immune to
- None
Ground Type
- Super effective against
- FireElectricPoisonRockSteel
- Weak to
- WaterGrassIce
- Resists
- PoisonRock
- Immune to
- Electric
Flying Type
- Super effective against
- GrassFightingBug
- Weak to
- ElectricIceRock
- Resists
- GrassFightingBug
- Immune to
- Ground
Psychic Type
- Super effective against
- FightingPoison
- Weak to
- BugGhostDark
- Resists
- FightingPsychic
- Immune to
- None
Bug Type
- Super effective against
- GrassPsychicDark
- Weak to
- FireFlyingRock
- Resists
- GrassFightingGround
- Immune to
- None
Rock Type
- Super effective against
- FireIceFlyingBug
- Weak to
- WaterGrassFightingGroundSteel
- Resists
- NormalFirePoisonFlying
- Immune to
- None
Ghost Type
- Super effective against
- PsychicGhost
- Weak to
- GhostDark
- Resists
- PoisonBug
- Immune to
- NormalFighting
Dragon Type
- Super effective against
- Dragon
- Weak to
- IceDragonFairy
- Resists
- FireWaterElectricGrass
- Immune to
- None
Dark Type
- Super effective against
- PsychicGhost
- Weak to
- FightingBugFairy
- Resists
- GhostDark
- Immune to
- Psychic
Steel Type
- Super effective against
- IceRockFairy
- Weak to
- FireFightingGround
- Resists
- NormalGrassIceFlyingPsychicBugRockDragonSteelFairy
- Immune to
- Poison
Fairy Type
- Super effective against
- FightingDragonDark
- Weak to
- PoisonSteel
- Resists
- FightingBugDark
- Immune to
- Dragon
Dual Types and STAB
For a Pokémon with two types, multiply both matchups together. A Rock move against a Fire/Flying Pokémon like Charizard is 2x times 2x for 4x damage, while a Grass move against the same Pokémon is 0.5x times 0.5x for just 0.25x. If either type is immune, the move does nothing.
Moves that match one of the user's own types get a 1.5x same-type attack bonus (STAB). Combine STAB with a super effective hit and well-trained stats from the EV training guide and breeding guide to hit as hard as possible.
Type Chart FAQ
Does Cobblemon use the same type chart as Pokémon?
What is the best type in Cobblemon?
How do dual types work?
What is STAB?
Put the Type Chart to Work
Build a team that covers your weaknesses, then take on the Cobblemon.gg gym challenge.